Quest Student Walkie Talkie

A two-way radio system that enables students to enhance their learning, engagement,

and teamwork skills during gamified field trip experiences.

14-week project on reintroducing the Sony walkie-talkie technology to new users.

Spring 2019

Sony‘s Purpose and Values

 

Integrity & Sincerity

“Earn the trust for the Sony brand through ethical and responsible conduct.”

 

Dream & Curiosity

“Pioneer the future with dreams and curiosity.”

Diversity

“Pursue the creation of the very best by harnessing diversity and varying viewpoints.”

 

Sustainability

“Fulfill our stakeholder responsibilities through disciplined business practices.”

 

For children in elementary and middle schools.

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Young children are filled with creative and curious energy. Helping young students learn in more creative ways can allow them to find and pursue their dreams.

Interview

 
Jane W. Middle School Teacher

Jane W.

Middle School Teacher

 
 

01

“Field trips are crucial to a student’s education”

02

“The best way to keep a student engaged is to involve them with each other.”

 

Industry Insights

 

01 Market

From 2012 to 2016 field trip eliminations decreased from 30% to 10%.

Studies from the University of Las Vegas show that the average student goes on only 2 to 3 field trips a year.

02 Trends

Access to digital media has led to the growth in visual learners.

60% of students are visual learners.

03 Research

University of Las Vegas studies state that the three most important aspects of a field trip are the setting, facility, and content.

 

Opportunity

Giving the students a chance to bond and enjoy their experience together.

Building an immersive experience for students to learn while enjoying their time during field trips.

Gameifying the field trip experience to engage all the students.

How does Quest work?

Design Direction

Modern Explorer

 
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Process Journey

Interface

A Closer look at Quest.

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Turn the Dial

By spinning the dial around the screen, students can scroll through options. Selecting options on Quest is easy.

 
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Retrieve the Data

There is a usb port on the side of Quest so students and teachers can easily retrieve data from trips.

 
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Talk & Listen

The microphone is highlighted on the bottom of the device making it intuitive for young students to use.

 
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Take Photos

Students can easily snap photos for activities with the camera on the back. Visual learners can keep visual notes from their trip.